![](https://lycos7560.com/wp-content/uploads/2023/05/image-138.png)
보이지는 않지만 핸드 트레킹은 작동중
Hand Visual 추가
![](https://lycos7560.com/wp-content/uploads/2023/05/image-140-1.jpg)
Materials 변경
![](https://lycos7560.com/wp-content/uploads/2023/05/image-140-2.jpg)
![](https://lycos7560.com/wp-content/uploads/2023/05/image-140.png)
![](https://lycos7560.com/wp-content/uploads/2023/05/image-141.png)
![](https://lycos7560.com/wp-content/uploads/2023/05/image-142.png)
목표는 멈춰 손모양
![](https://lycos7560.com/wp-content/uploads/2023/05/image-143.png)
![](https://lycos7560.com/wp-content/uploads/2023/05/image-144.png)
![](https://lycos7560.com/wp-content/uploads/2023/05/image-146.png)
간단한 테스트 스크립트
using UnityEngine; public class TestEventWrapper : MonoBehaviour { public void TestDebugStart() { Debug.Log("멈춰!"); } }
무언가 문제가 있다.
Active state Group의 로직을 OR로 변경해도 작동하지 않는다. => 중간에 스크립트를 수정하여 Missing
![](https://lycos7560.com/wp-content/uploads/2023/05/image-147.png)
다음 연습 손모양
![](https://lycos7560.com/wp-content/uploads/2023/05/image-150.png)
![](https://lycos7560.com/wp-content/uploads/2023/05/image-151.jpg)
퀘스트 1이라서 그런지 생각보다 인식률은 낮은편
핑백: Oculus Unity-Integration - Hand Pose Detection - 어제와 내일의 나 그 사이의 이야기